Now as I was drawing the breakdown, I made sure to dip the head and close the eyes of the boy. This tool really comes in handy when you are animating because it helps you to quickly figure out where you should place your drawings. Onion skinning is an animation feature that shows you the frames that come before and after your breakdown image. Breakdown #1īefore I begin talking about my breakdown animation process, I needed to let you know about onion skinning. Breakdowns are drawings that help you transition from one key frame to another. This is an important key frame because it will ultimately cause the audience to wonder why is he so shocked?Īfter I drew my key frames, I began to draw the breakdowns for my head turn animation. In this last key frame, I drew the character with a shocked facial expression. This is because the audience can predict that he is going to punch his opponent. The drawing where it shows him pulling back his arm, would be a good example of an anticipation pose. This frame is an anticipation pose for the shocked expression that will happen in the next key frame.Īn anticipation pose is a drawing that helps the audience to predict what will happen next.įor example: If a boxer is about to punch his opponent, he will usually pull back his arms before landing the punch. The shocking event in key frame 2 is what causes the character to dip his head downwards. At this moment, the character is currently looking at something that is shocking. This includes his face, and the rest of the whole body. If you now look at his face, you will start to see more of the character’s left side. In the second key frame, the character is looking towards the direction where he first hears the sound. This means that the next key frames should maintain the same body proportions as this drawing. This key frame is important because it is the first frame that establishes the volume of the character. In this key frame, I drew the character in its side profile view. Key frames are series of drawings that tell your audience about the story that is occurring in your scene.įor example: The thumbnails for this animation are a perfect example of key frames because they tell the story of a boy who is shocked by what he sees. The next step is to draw the key frames for this animation. This technique is effective because it prevents me from spending several hours drawing unnecessary images that won’t be used in the animation. The reason why I always start off my animations with thumbnails is because it gives me a rough idea of what drawings will be used in the animation. This causes the boy to dip his head down, and quickly lift up his head with a shocked expression on his face. However, the boy hears a sound that causes him to turn to his head.Īs the boy looks towards the direction where he hears the sound, he quickly realizes that he is seeing something that is shocking. Thumbnails are simple drawings that convey the story that is occurring in your animated scene.įor example: when you look at my thumbnails for this tutorial, you will see that the story is about a boy who is looking at the left side of the screen. The first step that I usually take before I animate a scene is to first draw the thumbnails. This is the major reason why I decided to create this step by step tutorial that will show you exactly how I animate head turns. The ability to animate the head turn in this situation would help the performance of the cartoon character. The most natural thing for the character to do is to quickly turn his head to see where the sound came from. As an animator, you will be given various situations where a head turn is necessary for the performance of a character.įor example: if you have a boy that is using his cellphone, and all of a sudden hears an explosion that is behind him. For now, we're gonna use the plane option which will pop up this window.Learning how to animate a head turn is an important skill that every animator should master. There's a bunch of option in here you might have seen before. In the composite shop timeline, go to the new layer menu. You can of course still jump over to the editor timeline whenever you want using the tabs on the timeline. Useful if you're working on a specific visual effects or motion graphics shot. The key difference here is that it will create a blank composite shot straight away. When creating the new project, this time click the start compositing button instead of the usual start editing button we've used before. To cover the basics, let's create a new empty project to mess around in. Once you understand how key frames work and therefore how to animate, you'll be armed with all the knowledge you need to go off and explore the software led by your own imagination. This is the final piece of the puzzle with regards to working in HitFilm.
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